Built by forgotten hands in a forgotten time, Carn Dhu is yet a testament to the power and skill of the Romanii as was, for no true Brython could work stone nor live within stone walls until the earth mother Dn was usurped by the cross. Now, Carn Dhu and the other fortresses of black granite within Kernow house the servants of Kernunnos, an irony not lost on the Kernowek, but none serve the Horned God as eagerly nor as assiduously as Mawdred. For he is the An-Kern-Drune that wears the skull and the horn, that bears the banner and the antler, that displays for all to see that Kernunnos is with the children of Kernow; and to be the An-Kern-Drune is to have power of a kind even over the war-drunes and the battle-drunes and the seer-drunes, for only Kernunnos himself could alter Mawdred's path. <br /> <br />Miniatures are supplied unpainted and assembly may be required. <p>Please review the exact condition and any condition notes or incompleteness notes (next to the title and description above) for the exact condition of this item. All pictures are stock photos.</p> <p>Our grading system is as follows:</p> <p><strong>SW</strong> Shrink Wrapped. Still in the original factory shrink wrap, with condition visible through shrink noted. For example, ?SW (NM)? means shrink wrapped in near-mint condition.</p> <p><strong>MINT</strong> Perfect. Brand new.</p> <p><strong>NM</strong> Near Mint. Like new with only the slightest wear, many times indistinguishable from a Mint item. Close to perfect, very collectible. Board games in this condition may be played but show little to no wear.</p> <p><strong>EX</strong> Excellent. Lightly used, but almost like new. May show very small spine creases or slight corner wear. Absolutely no tears and no marks, a collectible condition.</p> <p><strong>VG</strong> Very Good. Used. May have medium sized creases, scuff marks, very small stain, etc. Complete and very useable.</p> <p><strong>FAIR</strong> Very well used, but complete and useable. May have flaws such as tears, pen marks or highlighting, large creases, stains, marks, a loose map, etc.</p> <p><strong>POOR</strong> Extremely well used and has major flaws, which may be too numerous to mention. Item is complete unless noted.</p>
Even amongst the Tarvax, those foul melds of bull and man that are increasingly found in Baalor's armies as the Destroyer moves ever southwards, Ckaarakk has a reputation for savagery and rage that none other can match. The nicks in his armor and the notches in his ax are testament to his prowess in battle, for few mortals can lay their blade upon him and even fewer can withstand the incredible strength of his blows, for Ckaarakk is by far the largest of his kind yet seen and easily the most terrifying. The pre-eminent Tain within the ranks of the Tarvax, when Ckaarakk appears in the battlelines of the Eye in the Ice, not man nor beast can fail to be intimidated, for the sight of his black armor and bloody ax and the sound of his roars and his snorts as he exhorts his bull-men to war are the heralds for the kind of slaughter upon the field of battle that few have seen before - or ever wish to see again. <br /> <br />Miniatures are supplied unpainted and assembly may be required. <p>Please review the exact condition and any condition notes or incompleteness notes (next to the title and description above) for the exact condition of this item. All pictures are stock photos.</p> <p>Our grading system is as follows:</p> <p><strong>SW</strong> Shrink Wrapped. Still in the original factory shrink wrap, with condition visible through shrink noted. For example, ?SW (NM)? means shrink wrapped in near-mint condition.</p> <p><strong>MINT</strong> Perfect. Brand new.</p> <p><strong>NM</strong> Near Mint. Like new with only the slightest wear, many times indistinguishable from a Mint item. Close to perfect, very collectible. Board games in this condition may be played but show little to no wear.</p> <p><strong>EX</strong> Excellent. Lightly used, but almost like new. May show very small spine creases or slight corner wear. Absolutely no tears and no marks, a collectible condition.</p> <p><strong>VG</strong> Very Good. Used. May have medium sized creases, scuff marks, very small stain, etc. Complete and very useable.</p> <p><strong>FAIR</strong> Very well used, but complete and useable. May have flaws such as tears, pen marks or highlighting, large creases, stains, marks, a loose map, etc.</p> <p><strong>POOR</strong> Extremely well used and has major flaws, which may be too numerous to mention. Item is complete unless noted.</p>
Miniatures are supplied unpainted and assembly may be required. <p>Please review the exact condition and any condition notes or incompleteness notes (next to the title and description above) for the exact condition of this item. All pictures are stock photos.</p> <p>Our grading system is as follows:</p> <p><strong>SW</strong> Shrink Wrapped. Still in the original factory shrink wrap, with condition visible through shrink noted. For example, ?SW (NM)? means shrink wrapped in near-mint condition.</p> <p><strong>MINT</strong> Perfect. Brand new.</p> <p><strong>NM</strong> Near Mint. Like new with only the slightest wear, many times indistinguishable from a Mint item. Close to perfect, very collectible. Board games in this condition may be played but show little to no wear.</p> <p><strong>EX</strong> Excellent. Lightly used, but almost like new. May show very small spine creases or slight corner wear. Absolutely no tears and no marks, a collectible condition.</p> <p><strong>VG</strong> Very Good. Used. May have medium sized creases, scuff marks, very small stain, etc. Complete and very useable.</p> <p><strong>FAIR</strong> Very well used, but complete and useable. May have flaws such as tears, pen marks or highlighting, large creases, stains, marks, a loose map, etc.</p> <p><strong>POOR</strong> Extremely well used and has major flaws, which may be too numerous to mention. Item is complete unless noted.</p>
The exact origins of Talos are lost even to the Atalantes, but it would be a foolhardy man who dismissed him as a verdigrised relic, a bronze anachronism that could be ignored in any confrontation with the Ilioses of Atalantia; for Talos still fulfills his ancient function, the reason for his existence, as guardian of Kriti herself - and by extension her people. A colossus in bronze, a mighty reminder of the power the Ilioses once took for granted, Talos is yet a match for any foe that he encounters, for he marries the brute strength and solidity of ancient metal with an intelligence born of the quicksilver within him and the skill of his creator. Like most of the artifices and engines of the Atalantes, none could now ever hope to replicate the automata, and so they are revered as the wonders they are and for the power they bring to the hard-pressed phalanxes that seek to defend their lands; but Talos... Talos is the most revered and the most powerful of them all, and the Ilioses - indeed, virtually all of the Atalantes, such is his renown - believe that with Talos beside them there is hope yet for Atalantia and its people. <br /> <br />Miniatures are supplied unpainted and assembly may be required.
The ice-bound wastes beyond Toraigh where men dare not go and little else survives lie the tribes of the Gabrax, foul beast-things in thrall to Baalor, the Eye in the Ice, the Destroyer of the North, the true power outside the mainlands. Raiders, despoilers, marauders all, the Gabrax are the ruination of the world, parodies of beast and man, an insult to the natural world and a connection to the world beyond the shadows. Their rudimentary tribal society is one of power, greed and blood, where the strongest survive and the weakest simply prey, and it is fitting that those ruling the tribes of the Gabrax, the Tains, are the strongest of them all. Brunchaath the Vile is one such, a hugely muscled hulk of goat and man, a horned devil with white fur and black armor that proudly bears the mark of Baalor. His evil reputation as a killer of killers, an indiscriminate slaughterer of babe and child, man and woman, ensures that those in his path flee rather than stand against him and be sacrificed upon the tundra in Baalor's name. <br /> <br />Miniatures are supplied unpainted and assembly may be required.
The madness that lies within the minds of the Ysians, and in particular their physicians, can be readily seen in the bizarre form of Conjunct XIII. This grotesque vivicoct of krokodile, wyrm, jtunn and an as-yet unidentified creature has proved to be a savage, ignoble brute, capable of smashing shieldwalls apart by sheer force and destroying much larger enemies due simply to its ferocity. Such is Conjunct XIII's reputation, despite its obvious locomotive limitations, that few levies will stand upon sighting it and most shudder at facing such an unnatural creature, a wrong-beast that simply should not exist, something that the Ysians are exploiting further with more living concoctions, more insane creatures stitched together for use in their man-starved armies. These take many and extraordinary form, joined by methods abhorred by the sane to create beasts that crawl or walk or fly from the newly-dead or the living; for Conjunct XIII, by its very name, is but one of many, and although it is the most infamous of all the Ysian's vivicocts it is certainly not the only preternatural creature in their armory. <br /> <br />Miniatures are supplied unpainted and assembly may be required.
Vrtun is known as the gamall skjoldr, the big shield, a shieldwall of his own, for before the crew of his skei attack he storms from the shore with his huscarls around him, bellowing his fury at the enemies of the Norse before breaking their shieldwall with brutal blows of his cleaver and the sheer bloody savagery of a Troll Jarl at war. With the enemy wall broken, Vrtun and his huscarls scatter the rest, laying into them left and right, the Norsemen mopping up the detritus of the enemy and scavenging their arms and armor, dispatching the wounded with bloodthirsty abandon whilst giving thanks to their steersman for recruiting such vicious warriors. Vrtun's reputation is now so great that other crews seek aid from the jotnar, seek their own Trolls to spear through shieldwalls and cut the threads of the enemy, for as the defenses of their enemies grow stronger the Norse know they must be stronger still. <br /> <br />Miniatures are supplied unpainted and assembly may be required.