12 Adventures for Fifth Edition Rules, First Edition Feel! <br /> <br />This book is signed by all authors who worked on this masterpiece. <br /> <br />Necromancer Games is back: are you ready to rock the new edition old-school style? <br /> <br />Necromancer Games has put together a team of some of the best adventure-writers in RPG history to ring in the new fifth edition rules with a host of adventures youve never seen before (and a couple that you have, but probably didnt survive anyway). Volume 1 of Quests of Doom contains 12 adventures in almost 200 pages, by Ed Greenwood (Emeralds of Highfang), Bill Webb (Ras Evil Grin, Sorcerers Citadel, Hidden Oasis, Pyramid of Amra, Sewers of the Underguild), Matt Finch (Hidden Oasis-Temple of Thoth), Jim Ward (Deep in the Vale), J. Collura (Noble Rot), Michael Curtis (The Dead from Above), Casey Christofferson (Ras Evil Grin, Sorcerers Citadel, Irteps Dish), Skip Williams(Death in Dyrgalas), and Steve Winter (Bad Moon Rising). <br /> <br />Note: The fifth edition version of Quests of Doom is only available in the two-book set. The book titled Quests of Doom Complete is NOT a fifth edition product, it is for the Pathfinder Roleplaying Game or Swords & Wizardry.
<b>City of Bards</b> <br />In the far north lies the ancient city of Bard's Gate. Located on a strategic trade route, this city is famed far and wide as a bastion of art and learning that welcomes bards, performers, writers, artists and creators of all sorts. Yet this citadel of enlightenment, deep in the wilds, is also threatened by dark forces - the gnolls and orcs from the wilderness and cults of evil gods from within, for the very freedom that draws artists and musicians from across the continent also allows evil to flourish in secret. <br /> <br /> <b>City of Adventure</b> <br />Bard's Gate is a fully-developed fantasy city that can be used in any campaign. A wide range of businesses, churches, homes, shops, taverns, inns and other locations are described in detail, ready made for your campaign. Bard's Gate is also filled with unique NPCs, from the most influential leader and wealthiest merchant to the lowliest pauper. Also included in this product are the adventures Slip Gallows Abbey and The Gnoll Fortress, where Bard's Gate-based PCs can find peril and - if they're lucky - fortune. Whoever you may be, whether prince or beggar, if you are a seeker of adventure, Bard's Gate welcomes you!
<b>Journey to the Plane of Fire</b> <br />Before you stretches a shattered plain of volcanic rock and swirling hot winds. In the distance, above a vast lake of fire, hovers your destinationthe City of Brass! Its shining towers encircled in smoke and wrapped in flames rise from the great brass bowl on which the city is built, accessible only by a massive bridge of polished obsidian. Inside its gates resides the greatest storehouse of arcane knowledge and artifacts of power in all the planes of existence. It is there you hope to find the Codex of Infinite Planes, the long-lost key to the many dimensions. <br /> <br /> <b>Visit the Fabled City of the Efreet</b> <br />The City of Brass is a setting supplement and mini-campaign that describes the legendary City of Brass and the planar nexus on which it resides in great detail, allowing exploration and interaction with the most famous city on all the planes and its conniving denizens. Contains numerous maps of the planar nexus and the City of Brass itself, as well as new artifacts of wondrous power and foes of great might and cunning. <br /> <br /> <b>Follow the Paths of the Prophet with 1001 Efreeti Nights: Tales of Brass</b> <br />Follow in the footsteps of the prophet and square off against the might of the Burning Dervishes. Explore the City of the Dead Sultana and seek to plunder the vaults of an impregnable bank known as the Khizanah. Go toe to toe with the Titan Hezoid and attempt to claim his Maul for your very own. Outwit the Grand Vizier and you may just have a chance to cast down the Sultan of Efreet himself and claim the Throne of Brass for your very own! <br /> <br /> <b>Epic Adventures Await!</b> <br />1001 Efreeti Nights: Tales of Brass consists of eight fully detailed areas of adventure. Each area of adventure is carefully balanced to lead characters from 12th to epic levels and may be used as stand alone locations in any campaign setting or run as a City of Brass Mega Campaign with the ultimate goal of challenging the Sultan of Efreet himself for dominion over the Plane of Molten Skies. <br /> <br /> <b></b> New relics to acquire for your characters which offer both awesome benefits and dreadful curses <br /> <b></b> Epic-level challenges to lead your character to greater glory. Dozens of carefully balanced new monsters to be used in any campaign <br /> <b></b> Areas of adventure may be dropped into any campaign setting, used as stand alone adventures, or run as a mega campaign for levels 12 to epic <br /> <b></b> Authored by industry-nominated, and industry-award-winning authors Casey W. Christofferson, and Scott Greene <br /> <b></b> From the creators of Tome of Horrors I and Tome of Horrors II <br /> <b></b> Cover by multi-award winning illustrator Rick Sardinha, who has worked for Wizards of the Coast, Games Workshop, New Line Cinema, and many others. <br /> <br />A d20 sourcebook and mini-campaign for 4 or more characters of 10th to 18th level and higher.
From the glistening waters of the Moonsilver Sea to the perilous Scar-In-The-Sky Peaks, the land of Hawkmoon is a haven of miscreants, highwaymen, and worse. Powerful, faceless figures plot for ultimate control, none as feared and beloved, dashing and deplorable as Sivian Ulphar, better known as the Lucre King. His agents have infiltrated every organization, his shadow has darkened every heart. Yet one man dares to defy him... <br /> <br /> <b>A Lamentation of Thieves</b> is a collection of six adventures for characters of levels 1 to 12, each episode revealing a new and challenging region of Hawkmoons geography and drawing the characters deeper into the private war between two ancient enemies. From the nightmares of the Bonegarden to the decks of a doomed prison barge, the danger intensifies like a storm, at the center of which is a horrible secret, and a certain band of heroes. Contains new spells, feats, monsters, magic items, and martial arts.